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         As we all know, very few people do recreational paintball the same way. On this page are descriptions of some of the games played at Line of Fire. Although any referee and most of the players at the field will almost always be willing to give you a detailed explanation of the game, we recommend you familiarize yourself with the scenarios before hand so as to avoid confusion on the field. Listed game lengths and special team sizes will vary in accordance with the player turnout of the day. 


Game: Guardian
Number of Teams: 2
Course: City & Woods
Standard Time Length 10:00
Rules: This game, takes Balloon Ball in a new direction. Two teams, each having a pre-determined 'Guardian' (a player wearing a balloon) battle it out trying to pop the other team's Guardian's balloon. Why? Because as long as a team's guardian has their balloon intact, the team members are subject to constant rejuvination rules. As soon as a guardian's balloon is ruptured, the team members leave the field after being marked. Also, the guardian is invincible as long as their balloon is whole. One catch - the guardian is not allowed to enter any structure. Try it! Credit for creation of this game goes to Cody Miller and David Burns.


Game: Gettysburg
Number of Teams: 2
Course: City & Woods
Standard Time Length 10:00
Rules: This game, which plays off LOF's 'Revolutionary' game and 'Fatal Rules' games was officially suggested by Billy Hoyle on 07/24/10. In this game, a player loads his marker by hand (one ball at a time) in fashion after the muskets of the civil war. The teams 'advance' toward each other in a line (side by side, arm's length apart) while loading and shooting their markers. A head shot is an instant kill, 2 torso shots registers a kill and 3 limb hits are a kill. Dead players do not walk off as usual, but instead lay down, making the battlefield look more realistic.


Game: Fatal Rules
Number of Teams: Various
Course: Various
Standard Time Length Various
Rules: Not as much a game as a style. Any game can incorporate these guidelines for eliminations. Under 'Fatal Rules', a player is instantly eliminated when struck in the head or torso (between the arms and above the waist). Extremities (arms, legs and below the waist) can take 2 hits. The second hit cannot be counted until the player 'registers' the first hit by yelling 'First Hit'. Gun and equipment hits do not count under fatal rules.


Game: Take the City
Number of Teams: 2
Course: City & Woods
Standard Time Length 10:00
Rules: This game, which debuted on 11/15/08, builds on Turn the Colors by adding LOF's famous '50 cal' machine gun. A select number of flagged poles (based on the number of players present) are placed in key buildings throughout the 'City' course. The attacking team starts in the woods and attempts to switch all the flags, thereby 'taking' the city. During play, discovery of a special cone allows the finder the use of an elevated position with our 50 calibre machine gun with 'blue' paint that eliminates players despite the constant rejuvination rules used in the game. Thanks to Chris Duffey and Matthew Marsh for the idea of this game.


Game: Scavenger Hunt
Number of Teams: 2 or more
Course: City & Woods
Standard Time Length 10:00
Rules: In this game, players on each team are attempting to fulfill their manifest of items, hidden during pre-game by the ref staff. The first team to discover, collect and return all its items to base is the winner. This is a constant rejuv game.


Game: Balloon Ball
Number of Teams: various
Course: City
Standard Time Length 10:00
Rules: This game, which, until early 2009, was only played on 'special' days (Valentine's Day, St. Patrick's Day, Easter, etc.) has become a crowd favorite and is often requested by players hungry to try all versions of our sport. The main objective is not to shoot players on the other team, but to 'pop' a helium-filled balloon tied to their waist that floats approx 1 foot above their head. Rupture of one's balloon (whether by an opposing force, friendly fire or accidental self-rupture) results in removal from the game. This game is a blast (no pun intended). Try it!


Game: Straight Elimination
Number of Teams: 2
Course: Both
Standard Time Length 8:00
Rules: This is the most basic form of paintball, it's played on either of the two fields. The teams start at opposite ends of the field. There is a standard countdown and when the referee yells "GO!" both teams proceed out into the field and begin play. Regular elimination rules apply and when all of the players on one team are eliminated, the game is over. Alternately, if the time limit expires, the team with the most players remaining will be awarded the victory.


Game: Turn the Colors
Number of Teams: 2
Course: City
Standard Time Length 8:00
Rules: This game builds on Straight Elimination by adding poles in many of the buildings in the city. The poles have two different colored flags tied to each end of them. Each team is assigned a flag color and their objective is to turn their flag color up on all of the poles so that their color shows through the roof. The team with the most flags up when time expires is awarded the victory, and as always if one team completely eliminates the other team then they are awarded the victory. Regular elimination rules apply.


Game: Center Flag
Number of Teams: 2
Course: Speedball
Standard Time Length 8:00
Rules: In this game, there is a flag station in the middle of the speedball course which has a flag on it. Both teams will start at a starting gate (two poles with a line between them) on opposite sides of the field. The objective is to take the flag from the center and hang it on the other team's starting game without being eliminated. As always, if one team completely eliminates the other, they are awarded the victory.

 


Game: Revolutionary
Number of Teams: 2
Course: Various
Standard Time Length Various
Rules: In this game, players are made to take their hoppers off their markers and set them aside. They are only allowed to shoot after loading individual rounds by hand. Normally, teams will line up in a straight line across the field from the other team. Each team takes turns, firing one round and then taking one step forward. Last team with a player still alive wins.

 


Game: Center Control
Number of Teams: Various
Course: City
Standard Time Length 8:00
Rules: One of the oldest games at LOF. In fact, it was played on opening day in Oct 1994. This game was 'stolen' from a well-known tournament team (back in the day) known as the RAVENS who called Black Mountain, NC their hometown and played in this area back in the early 90's. The game was then called the 'Gulley Game'. At our field, teams start across from each other in our 'city' field and attempt to tag a cone in the center. Tagging the cone gives your team 'possession' of the cone and the last team to possess the cone, when time runs out, wins. This is a continuous respawn game where players are never out. They simply have to tag their base, after being hit, to re-enter the game. This is one of the most aggresive games we play at LOF and one of our favorites.

 


Game: Capture the Flag
Number of Teams: 2
Course: City
Standard Time Length 8:00
Rules: This game involves a flag at both of the teams' starting points. The object is for the respective teams to make their way to the other team's starting gate, procure their flag, and return to their starting gate with it. When they manage to do this, they are awarded the victory reguardless of how many people are remaining on either team. This game is more about the flags than it is elimination, but as always if all members of the other team are eliminated, the team with players remaining is awarded the victory. 


Game: Bank Robbery
Number of Teams: 2
Course: City
Standard Time Length 8:00
Rules: Stay on your toes! This game is often started at a a moments notice and at a time no one expects. Suddenly, gunshots ring out from the 'Bank' building in the middle of Stocktown. As the robbers, usually numbering 3 to 5, are seen leaving the city with all their 'loot',the Sheriff (Head Referee) appears and deputizes all participating players. After he places a 100 paintball 'bounty' on the heads of each robber and a 50 paintball bounty on each 'loot' sack, players are free to either form posses and go after the robbers or become lone bounty hunters and try it on their own. Either way, just return the 'loot' bags to the Head Referee at game's end to receive your reward and the town's gratitude for helping foil another attempted bank robbery. But rest assured...them dadburn robbers 'll be back ...you can bet the farm on that! 


Game: Aliens Vs. Marines
Number of Teams: 2
Course: City
Standard Time Length 8:00
Rules: This game is different from any of the others listed above. If you've ever seen the Alien movies, you'll already have the basic idea. One team takes on the role of the aliens and one takes on the role of the marines. The marine's objective is simply to keep from being eliminated until the time limit expires. Once the marines are eliminated, they have to return to the observation booth or the staging area. The aliens, however, once eliminated, simply return to a set of tires on the far end of the field, touch the tires, and then return to the game. They continue to regenerate until either the time limit expires or all of the marines are eliminated. 


Game: Navy SEALS
Number of Teams: 3
Course: City
Standard Time Length 8:00
Rules: Once again this game has very few things in common with the other games listed above. One very small team of 3, 4, or 5, usually consisting of the more experienced players on the field, plays the role of the SEAL team. These players will only be eliminated after being hit four different times. The rest of the players, ideally four or five times as many players as are on the SEAL team, play the role of the terrorists. These players have no special abilities and are considered eliminated if hit once. One player will be democratically elected to be the hostage, and they will give their gun to a referee for the duration of the game for safe keeping. The referee will provide a countdown, at which point a three minute countdown will start. During this time, the terrorists will hide the hostage in any area of the field in which they feel the SEAL team will have the most difficulty finding him. When fifteen seconds are remaining in that 3 minute time period, the SEAL team will be allowed to begin searching for the hostage, yet they will not be allowed to begin shooting until the end of the three minute time period, and neither will the terrorists. At the end of the three minutes, the referee will yell "GO!" and both teams will be allowed to begin firing. If the hostage is eliminated by any team during the game, the game ends, and the victory is awarded to the team who did not shoot the hostage. The hostage is not allowed to move unless he is being physically lead around by either a SEAL or a terrorist. Players are not allowed to hide behind the hostage at any point during the game. Should the SEAL team get the hostage all the way back to their starting point, they are awarded the victory. If all SEAL members are eliminated the victory goes to the terrorists and vice versa. 


Game: Predator
Number of Teams: 3
Course: City
Standard Time Length 10:00
Rules: This is another game modeled after straight elimination with a twist. Once again if you have seen the Predator movies you will be a little ahead. Two teams begin playing normally and proceed just as though it were a straight elimination game. The twist however, is that one experienced player, who must volunteer before the game starts, is given a few minutes to position himself in the woods surrounding the field. At some point during the game between the other two teams, the Predator will emerge from the woods and begin firing at the players on both teams. Players are not to fire at the Predator until he enters the boundaries. In order to eliminate the Predator, players must hit him two times. Players hit by the Predator are eliminated and return to the staging area quietly. If, at the end of the game, the Predator is still standing, then he is awarded the victory. 


Game: Terminator
Number of Teams: 2
Course: City
Standard Time Length 8:00
Rules: This game bears very little similarity to any of the others listed above and is once again based on a movie. One player must volunteer to be the Terminator in order for this game to be played. The player who volunteers to be the Terminator will be given a flak jacket for protection. The rest of the players will be designated as the Resistance. One of these players will be democratically elected to be John Connor. This player will be given a PGP, a small paint pistol. Three different tubes of ten rounds of special blue paint will be hidden somewhere in the city. In order for the Terminator to be defeated, he must be hit by John Connor with a round of the special blue paint. The members of the Resistance may fire upon the Terminator as much as they wish, but they will not be able to eliminate him, only provide cover for John Connor as he searches for the blue paint. Any members of the Resistance hit by the Terminator will be eliminated and will proceed quietly to the staging area. John Connor will also only be allowed one hit from the Terminator. 


Game: Gone in 60 Seconds
Number of Teams: 2
Course: City
Standard Time Length 20:00+ with Dead Mans Walk every 5:00
Rules: This game, like many played at LOF, is based on a movie. Nicholas Cage's movie, Gone in 60 Seconds was the inspiration for this game created and developed by a LOF regular, Rusty Haun. Team 'A' takes 10 Hot Wheels (or Matchbox cars) and places them in strategic positions in the city field. All cars must be placed in plain sight and not covered. The locations for each car will be determined by what team 'A' thinks it can defend easily. Once the cars are placed and the time is started, Team 'A' can no longer touch or move the cars, only defend them from Team 'B'. Before the time starts, Team 'B' randomly draws 6 photos from a stack of 10 (one of each car) and proceeds to 'obtain' these 6 cars. If any of the 4 cars whose photos were not drawn are brought back, negative points are assessed to Team 'B'. If all 4 undrawn cars were returned, the penalty points would nullify all positive points from the correctly obtained cars. (This prevents Team 'B' from grabbing just any car they see). If Team 'A' can return with all 6 cars before the allotted time runs out, they win. If not, Team 'B' wins.


Game: Chair-ball
Number of Teams: 2
Course: Speedball
Standard Time Length 10:00
Rules: This game comes from the twisted mind of our own Bill (L'il Bill) Schofield back in 2004. The game follows all the rules of a regular speedball game except for the fact that each player has a folding chair and cannot advance without it. Players are also forbidden to shoot until seated in the chair. This game supplies lots of laughs for onlookers. Try it at your next paintball outing at LOF.


Game: Jeremy Salm Suprise
Number of Teams: does it really matter?
Course: any (as long as woods are nearby)
Standard Time Length: shorter than you had planned
Rules: This game, which is based on the stupidest act (to date) perfomed in the history of paintball, is sprung upon unwitting teams. Two teams start a regular game. Soon, players mysteriously began to get 'taken out' with no real explination of how. Whoever plays the part of Jeremy Salm secretly disappears into nearby woods BEFORE the actual game starts and awaits his cue to eliminate players in the most cowardly fasion imaginable. The game usually ends with ticked off players and refs being buried in a landslide (avalanche) of complaints as to what went on. We normally have to play this game with laid-back 'rec' players. Nuff said.


Game: Ultraball
Number of Teams: 2
Course: Speedball
Standard Time Length: (4) 10-minute quarters
Rules: This game, from two paintball locals - Terry Rice and Francis Gebo, is basically X-ball with a twist. The twist being the added factor of a 'focal point' to allow spectators to follow the game. This 'focal point', a football, gives spectators a chance to'get in' the game much like watching a regular football game. The rules are way too long to list here but ask about this game on your next visit to LOF.


Coming soon: 

Game: Highlander
A game which will pit humans against immortals, and in the end, there can be only one!

Game: Area 51
Can you infiltrate the Groom's Lake Installation (aka Area 51) and return with the evidence of alien life here on Earth or will the government cover up your 'disappearance' like so many others?